Thinking of You is a short piece of interaction fiction I wrote for a comprehensive Narrative Design course. I wanted to play with the theme of cyclical thoughts keeping the player rooted in place.

Image from Anastasiia Krutota on Unsplash.

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(2 edits)

Really vivid imagery, I liked the haunting way that you described the memories. One thing that I found somewhat confusing, when you reach the first choice about whether you swim, is that supposed to be some kind of daydreaming vision? I couldn't tell from context.

Another thing I would suggest from a game design point of view is that if you're trying to simulate the idea that the player is having circular thoughts, looping back to the exact same text can be a tricky form of generating repetition, because human psychology tends to block out multiple instances of the same thing. A better way to show that, I think, is through interweaving a common theme in a way that feels the same over and over, but is technically somewhat different each time. This is a common method for generating nostalgia with game remakes, for instance, and it's often used in musical continuity to remind a player of a mood or place they've already been. Maybe each time you loop back you get a slightly different angle of the same set of memories? (Certain details standing out more, smells, sights, etc.) 

Great descriptions though, good job.

Hi Redlac! Thank you so much for your feedback! And thanks for playing as well :)